![]() This Doctrine gives the OKW a way to hold the map without having to fight for it. Against the often superior Allied infantry, the OKW end up on the wrong side of the fight and must retreat, often losing the map as they go. Due to their late access to an average MG, the OKW can suffer from a lack of map control, which may be due to the OKW's reliance on mostly pure DPS units killing the enemy before they kill you. ![]() However, it does make up for the OKW’s inability to hold the map. It is also not in the top three best doctrines. The Fortifications Doctrine is far from the most popular doctrine for OKW. I will try and outline situations where choosing this doctrine gives you the best chances of success, but again, this is only a guide, not the Bible. ![]() You must learn when it is better to forgo an artillery piece in favour of a tank. This is something to which you, as the player, must adapt. This tailoring has meant that the strategy, if followed correctly, might not be the most effective way to win a game. This is a style which utilises many or all of the doctrine’s abilities, tailoring the strategy around some of them. There are many ways to play any doctrine, and this is simply my way of doing it as proven in automatch.
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